Palette of 2nd row of Bowser's castle roof (for the next 112 bytes) Bowser palettes (8 palettes, 7 colors each) Bowser Battle Item Box Frame: Attributes for each corner of the frame (same order as above) The sprite that Bowser drops (the steel ball) Bowser scene 3 music/music when Bowser comes back How many tiles will use the address below It is called for when Peach comes from Bowser's Clown Car.) How many tiles will make up the address below How many tiles to load for 1st & 3rd row group, -1 Bowser Battle Item Box Frame: Tile to use for the frame (each corner uses the same 16x16 tile) Bowser and his Clown Car are both stored at GFX21. It uses Palette F and requires SP3 to point to GFX24, so vanilla hackers will have to switch to the Mechakoopa tileset. It can be used in a normal level, but few hackers have had success with this sprite. The bowling ball is sprite A1 which you can also find the "tileset specific sprites" menu in Lunar Magic 1.91 and further versions. He also occupies unused levels 9B and 19B. Any changes you make to palettes or music will have no effect.īowser is stored at Level 1C7, which is ironic when you realize that the title screen is at Level C7. This will blank your level out and replace it with "CANNOT RENDER: This is a boss battle level!" There is nothing you can edit in this level aside from the graphics, unless you have very intricate knowledge of ASM. The Bowser fight requires level mode 10 and the sprite memory to be set to 10. Hacking information īowser is sprite A0, which you can find in the "tileset specific sprites" menu in Lunar Magic 1.91 and further versions. If this happens, the player must wait for him to throw two more Mecha-Koopas, and throw the last one at him.īowser will be defeated, and will drop the Princess, causing the game to play the ending sequence. Once the player throws one at him (which he will most likely foolishly jump into), he may crush the second one. His clown-themed flying vehicle are also gained the angry-look face, the player must wait for Bowser to stop to throw two Mecha-Koopas out. Upon Bowser's final stage, he will bounce around wildly trying to crush Mario underneath. Once this has been accomplished, he will fly off and drop ten more fireballs, and once again the Princess will wiggle free to throw a Super Mushroom. Because Bowser is flying so high, the player must jump, then throw the Mecha-Koopa up to hit him in the head twice. After two of those balls have dropped, Bowser will throw two Mecha-Koopas out again. Every once in a while Bowser will flip upside down and drop a giant iron ball that will roll toward Mario, which can be avoided by either spin jump or jumping over it. In his second stage, Bowser will fly in an almost straight line at the top of the screen, staying as close to Mario as possible. After a bit, Bowser will come back, and Princess Peach will wiggle free for long enough to throw a Super Mushroom to the player before battle resumes. After he is gone, ten fireballs will fall out of the sky. Once Bowser has been hit twice, he will fly off into the distance, but that does not mean that the player has won. The player must then stomp them and throw them upwards at the right time so they will hit him in the head. To defeat him, the player must wait until he throws out two Mecha-Koopas. In Bowser's first stage of attack, he will simply fly around in a wide U shape. Interestingly, in the game's final battle, Bowser flies around in a clown-themed flying vehicle, throwing Mecha-Koopas and Big Steelies at Mario instead of fighting his old foe face to face by breathing fire at him ( mikeyk made a custom Bowser sprite which follows his classic attack pattern, however).
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